// setup (initialise screen)
// Graham Morgan and Jan Allbeck

 #ifndef SETUP_H
 #define SETUP_H
 
 #include "DarkGDK.h"

class Setup {

	public:
		Setup();
		Setup(int screenResW, int screenResH, int depth, int max);
		~Setup();
		
		void syncFrame(int frame, int sync);
	};

 #endif /* SETUP_H */